An Anthropomorphic Themed RP Fourm.


    .:Stat Overview:.

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    Ru360
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    Number of posts : 598
    Location : Eating the cake I finally found in Portal.
    Alignment : Dark. Because being evil is just waaay to much fun.

    .:Stat Overview:.

    Post  Ru360 on 2/2/2009, 8:34 pm

    What They Are...

    Battle/Power - These are how well your character can stand, and fight, in a battle. The higher they are, the stronger your character is. Luckily, in fights we have to roll for you, so a level 1 against a level 7 has a chance of winning. Who knows, they might win.

    Speed - This is how fast your character is. The faster they are the more evasive they are to most attacks. Also, keep making your character faster, and they might rival the blue blur himself. And I'm not talking about hedgehogs that are blue and named Blur...

    Alignment - This is if your charrie is good or bad. Or maybe even neutral! If your charrie has chosen the 'good side', the higher this stat is, the more your character has allegiance to the right thing. This is the opposite of your charrie's Darkness, but it's usually a good thing to balance them both. If your charrie has chosen the 'dark side' and is evil, the more Darkness your character has, the more evil it is! This doesn't even necessarily mean it tears up anything in sight... Your charrie may just be a secretive evil type... When you level up (after posting 5 times), you may choose not to add to this stat and subtract from it instead. If you choose not to add/subtract the point, you do not get an extra point.

    Characteristics - These are how Smart, Friendly, and Aggressive, your character is, and how well people know them and how much your character has explored. We all know what the Smart, Friendly, and Aggressive stats do, as well as Fame, but let's talk about Exploration. If your character has Explored a lot, then they have a much higher chance of finding something! It may be Chaos Emeralds, old ruins, mysterious treasure, clans and tribes that have rivalries and live in the wild, or maybe just even a magical genie lamp. You'll never know what you'll find when your character starts to become a Treasure Hunter!

    Element - This is for those with Pyrokinesis or Telekinesis. Or maybe they just have power over a special Element! Either way, special zones will be opening up for these soon! So make sure you throw your pyro character into a lava zone when they open up! (I swear, there will be lava zones...)


    Last edited by Ru360 on 4/2/2009, 9:21 am; edited 2 times in total
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    Ru360
    Admin
    Admin

    Female
    Number of posts : 598
    Location : Eating the cake I finally found in Portal.
    Alignment : Dark. Because being evil is just waaay to much fun.

    Re: .:Stat Overview:.

    Post  Ru360 on 2/2/2009, 8:45 pm

    Stat Cap set at 100! (All the Characteristics- except Aggressiveness and Friendliness- can't go higher than 100.)


    You may be wondering what RP stats are. Well, as I explained to my Co-admin, some people may wonder what the difference is between a creature with Speed 8 and one with Speed 9, or how much more powerful a creature with Toughness 17 is than one with Toughness 15. RP stats allow people to compare stats so that they can RP in a manner true to the stats' values.

    Intelligence:
    0: Nil (Your character is the intelligence equal of an infant, and relies on you or other characters to make all its decisions.)
    1 - 10: Base (Your character's intelligence has increased somewhat and is equivalent to that of a very small child. It will still rely on you to make many of its decisions and is not capable of complete thoughts.)
    11 - 20: Semi (With intelligence like that of a five or six year old human child, your character can now communicate clearly what it wants, and is capable of making basic decisions. Complex thoughts are beyond its ability.)
    21 - 30: Low (Your character should now be able to read basic script, and can think in more abstract dimensions. It may still be unable to completely comprehend abstract concepts such as death.)
    31 - 40: Average (With the average intelligence of a twelve or thirteen year old, your character can now understand many complex ideas, such as death and an afterlife. They also have enough intelligence to reject these ideas, if they choose to.)
    41 - 50: Above Average (Your character can think completely on its own and make its own decisions, although it may not be able to create its own alternatives to generally accepted ideas and theories.)
    51 - 60: Highly (Your character may start posing questions to many accepted theories, and will not be satisfied with "Because they say so." It will want to understand the principles behind an idea, and not just why it simply is.)
    61 - 70: Exceptionally (If your character took AP classes, it would get the highest marks on its tests. It is capable of understanding advanced mathematics and sciences, and may be able to create improvements on previous inventions.)
    71 - 80: Genius (With a perfect score on its SAT, your character has many doors open to it. It can think through many abstract ideas and can comprehend things its owner may not be able to. Your character will also be capable of minor inventions, if it so chooses.)
    81 - 90: Supra-genius (Capable of understanding the purpose of the semicolon, and even noun declension, your character could give Einstein a run for his money in deriving formula. Your character is an inventor - or, if militaristicly inclined, an almost infallible leader - that others will look to and respect for their brilliance and ability to create. Or, perhaps your character will use their genius for evil purposes...)
    91 - 100: Godlike (Second in intelligence only to the lower gods, your character can see the grand scheme of things, and can see the consequences of the consequences. Beware, lest your character outsmart you - and be warned that those characters with much ambition may find themselves looking toward godhood as a next step, and this may put them in grave danger, for the gods don't like to be challenged...)


    All Others:
    0: Nil
    1 - 4: Base
    5 - 8: Semi
    9 - 12: Low
    13 - 16: Average
    17 - 20: Above Average
    21 - 24: Highly
    25 - 28: Strong
    29 - 32: Exceptional
    33 - 36: Tremendous
    37 - 40: Extraordinary


    Last edited by Ru360 on 6/4/2009, 8:42 am; edited 5 times in total
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    Ru360
    Admin
    Admin

    Female
    Number of posts : 598
    Location : Eating the cake I finally found in Portal.
    Alignment : Dark. Because being evil is just waaay to much fun.

    Re: .:Stat Overview:.

    Post  Ru360 on 2/2/2009, 8:46 pm

    PART II: BATTLE STATS

    Stat Cap set at 100! (All stats- except Alignment stats and Aggressiveness and Friendliness- can't go higher than 100.)


    Battle/Power = Strength AND Defense
    Element = Stamina
    Speed = Speed

    By the way, Accuracy is rolled, instead of referring to a stat.


    Last edited by Ru360 on 6/4/2009, 8:43 am; edited 1 time in total
    avatar
    Ru360
    Admin
    Admin

    Female
    Number of posts : 598
    Location : Eating the cake I finally found in Portal.
    Alignment : Dark. Because being evil is just waaay to much fun.

    Re: .:Stat Overview:.

    Post  Ru360 on 17/2/2009, 1:39 pm

    Part III: Alignment (Darkness & Righteousness) and Hostility (Aggressiveness and Friendliness).


    Alignment and Hostility are different then the other things. You can either have one side 100% Dark/Aggressive/Good/Friendly or you can have it split 50/50.

    Righteousness/Darkness:
    0: Nil (At the moment, your character doesn't know which side it's on. Better choose one!)
    1 - 4: Base (Just a beginning practitioner, your character is just getting up on it's own two feet, having chosen what side it wants to be on.)
    5 - 8: Semi (Your character's still a little unsure about it's position in the world. Hey, there's still a chance to turn around and go the other way!)
    9 - 12: Low (Having now decided which side to serve, whether generally good or evil, your character can now focus on doing it's task in such a manner. It can begin either by doing good deeds or generally starting up some nastiness.)
    13 - 16: Average (Your character's desire to work for its chosen side is pretty, well, average. It's not quite a Good Samaritan, but it won't do serious harm to any other character, either.)
    17 - 20: Above Average (Your character will either feel the urge to routinely do good deeds or bad deeds.)
    21 - 24: High (Your character's ability to cause great harm or to inspire change in other characters is strengthening.)
    25 - 28: Exceptional (A pure practitioner in it's 'profession'.)
    29 - 32: Fervent (Perhaps your character is a little too happy to do it's job...)
    33 - 36: Ardent (Although your character is almost completely in thrall of one side or the other, there's always that moment of hesitation: "What if... ")
    37 - 40: Zealous (A devotion unlike any other, a zealous character follows the either the order or the chaos of things and seeks to further increase it. This can either be a good... or bad thing...)


    Last edited by Ru360 on 6/4/2009, 8:45 am; edited 1 time in total
    avatar
    Ru360
    Admin
    Admin

    Female
    Number of posts : 598
    Location : Eating the cake I finally found in Portal.
    Alignment : Dark. Because being evil is just waaay to much fun.

    Re: .:Stat Overview:.

    Post  Ru360 on 1/4/2009, 8:09 am

    Part IV: Double Level Up By Ability Types.


    The Ability Type stat has been sitting around for a while and lately I've decided to mess with it. Now when a character hits a level of 15, their Ability Type will effect a certain group of their stats to level up by double! (Note: No making your character have all Ability Types. Mad )

    Characters with the Power Ability Type- Level Up The Battle/Power Group by Double.
    Characters with the Speed Ability Type- Level Up The Speed Group by Double.
    Characters with the Flight Ability Type- Level Up The Characteristics Group by Double.
    Characters with the Magic Ability Type- Level Up The Element Group by Double. (Which levels up in special zones, compared to the other stats)


    You better hurry on leveling your character if you want to access this!

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